Loop Theory
This game is all about the LOOP.
It all starts by having you draw loops in the world. See if you can get a loop to live longer than a minute. Then see if you can get three different ones alive for that long.
The main challenge: can you keep three differently colored loops alive for three minutes without touching the game ? Hands of mouse and keyboard ! If so you'll have won the Perpetuum Mobile award!
Need more details ? Wait, you're not someone who actually reads the frikking manual, are ya ? Fine, you freak:
The first loop you draw will be green. The second yellow. The third red. And then the colours loop back to green. Each loop will have a shape looping its perimeter: squares, triangles, circles and then the shapes loop back to squares. If you draw your loop in just the right way —hint: spikes are the key— they will start emitting shapes in a loop. These shapes will fly around the screen. Edges ? No worries, the shapes will loop round edges. Whenever a shape hits a loop a classic looping game of rock-paper-scissors happens, or rather square-circle-triangle (sorry no Spock or Lizards here). If the loop wins, it gets to live longer. If the the loop loses, it dies just a bit faster. And on a draw, the loop gets an extra shape looping its edge.
Is this game fun ? Maybe.
Is it on theme ? For sure!
Updated | 12 days ago |
Published | 17 days ago |
Status | In development |
Platforms | HTML5 |
Author | iffalsepanic |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Casual, Game Maker's Toolkit Jam, Godot, No AI |
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